Popular battle royale shooter Fortnite for Android, iOS, PS4, Xbox One, Nintendo Switch, and PC had a special event called ’14 Days of Fortnite’. It brought back existing and new limited time events to Fortnite and debuted with the Fortnite 7.10 update alongside expanded support for Android devices with Qualcomm Snapdragon 670 and 710 SoCs. At the time, Epic Games had announced that the event would would end on January 2. This however, was not the case, with Fortnite designer David Spazinski stating on Reddit that it would extend beyond January 2.
“Yes, they [14 Days of Fortnite challenges] can be completed later while 14 Days of Fortnite is active,” he said. “Each day during this period a new challenge unlocks, along with its specific reward. Once all 14 days worth of challenges have been unlocked, there will still be a few days to complete them before they go away (IIRC they expire on either the 3rd or 4th of January).”
Considering the timed nature of Fortnite’s many challenges, the community was far from pleased as it meant the initial date of January 2 was false. Epic Games’ first response was to give those who completed any of the 14 Days of Fortnite challenges an Equalizer Glider to compensate for giving out an incorrect end date for the event. However it soon announced it would bring it back until January 15.
“We communicated an incorrect end date for the 14 Days of Fortnite event and did not feel the Equalizer Glider compensation was the right approach,” a post from Epic Games dated January 4 reads. “After further discussion, we’ve decided to bring back this event early next week through January 15 at 3 AM ET [1:30pm IST]. We’ll also be enabling some of the most popular Limited Time Modes that were available during the event.”
“Players who were unable to complete those challenges will be able to earn all of the rewards they may have initially missed out on. All challenges will be available to complete for the entire duration of the event. Unfortunately, progress on partially completed challenges has to be reset.”
Previously it was revealed that Fortnite for iPhone X could run at 60fps but Epic Games won’t allow it. According to the Fortnite developer, the iPhone X A11 Bionic SoC is up to the task, having the ability to produce per-frame rendering times in-line for what’s needed to run Fortnite at 60fps. However Fortnite is capped at 30fps instead. A perplexing decision when you consider that last year’s iPad Pro can run the game at 60fps. It appears that raw power alone isn’t the only factor when deciding Fortnite’s frame rate on mobile devices like the iPhone X. In a breakdown of Fortnite’s 60fps performance on iOS devices, Digital Foundry explains that Epic Games had to keep the iPhone X’s thermals in check too.
“Based on conversations with Epic Games, last year’s iPhone X can – in theory – run Fortnite at 60 frames per second,” the report reads.
“According to the developer, per-frame rendering times vary between eight to 16ms. In more complex scenarios it would be tight, but that’s fast enough to hit 60 frames per second for the majority of the game’s duration. However, the reality is that running the last-gen A11 Bionic flat-out would overheat the device, leading to lower CPU and GPU clocks, severely impacted performance and highly compromised battery life. Epic’s solution is simple then – lock to 30fps and in the process give the device the thermal headroom to stay cool enough to run at peak frequencies.”
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